.. _asset_material: Material asset ============== This asset type represents a material which you can modify by using `Material Editor`. You can read more about material inputs :ref:`here `. Some material inputs can be specified as textures or raw values. If you want to use a texture as an input, set the corresponding checkbox. Go :ref:`here ` to learn more about material inputs. .. figure:: ../imgs/editor/assets/material/material.png :align: center Material Editor .. note:: This asset type can be created at runtime using C# - **Blend Mode**. - **Albedo**. - **Metalness**. - **Normal**. - **Roughness**. - **AO**. - **Emissive**. - **Opacity**. - **Opacity Mask**. - **Emissive Intensity**. - **Tint Color**. - **Tiling Factor**.