.. _asset_physics_material: Physics Material asset ====================== This asset type represents a physics material which you can modify by using `Physics Material Editor`. The editor also allows you to visualize how settings affect the physics. Physics Material asset can be applied to colliders and ragdoll bones. .. figure:: ../imgs/editor/assets/physicsmaterial/physicsmaterial.png :align: center Physics Material Editor .. note:: This asset type can be created at runtime using C# - **Static Friction**. Static friction defines the amount of friction that is applied between surfaces that are not moving lateral to each-other. - **Dynamic Friction**. Dynamic friction defines the amount of friction applied between surfaces that are moving relative to each-other. - **Bounciness**.