.. _projects: Projects ======== First thing we need to do in our "get started" journey is to create a project. When you run `Eagle-Editor`, this is what you'll see. .. figure:: imgs/projects/projects.png :align: center Projects .. figure:: imgs/projects/project_create.png :align: center Project creation After creating a new project, Visual Studio 2022/2019 solution will be generated for your game-scripts. But you'll need to build it manually by opening up `.sln` file in the projects folder and compiling it. Also, a project has two static mesh assets by default: `Cube`, and `Sphere`. When your project is ready and you want to build it as game, you can do it simply by clicking ``File -> Build project``. But before building it, make sure you've selected a start up scene for the game in `Project Settings` tab