Ambient Occlusion ================= Eagle Engine supports `SSAO` (screen-space ambient occlusion) and `GTAO` (ground-truth ambient occlusion). These techniques are used for efficiently approximating the ambient occlusion effect in real time. .. note:: They do nothing if there's no ambient lighting (for example, IBL). It's also affected by material's ``Ambient Occlusion`` input. SSAO ---- For SSAO, you can change the following settings: 1. `Samples`. Affects how many samples (points) to consider when calculating an ambient occlusion. The higher, the better. But be careful, since making it too high will affect performance. 2. `Radius`. Occluders search radius 3. `Bias`. It is a scalar that affects the calculation that determines if a sample is an occluder. GTAO ---- GTAO has two settings: `Samples`, and `Radius`. They have the same meaning as for SSAO. .. note:: Currently, GTAO is not production ready .. figure:: imgs/ao.png :align: center Different AO techniques