Bloom ===== Bloom produces a glow around objects that are too bright. It is a real world light phenomena that can greatly add to the perceived realism of a rendered image. You have the following parameters to control bloom: 1. `Threshold`. Filters out pixels under this level of brightness. 2. `Intensity`. Controls strength of the Bloom. 3. `Dirt Texture`. Can be used to brighten up the bloom in some defined screen areas. This can be used to create a war camera look, more impressive HDR effect, or camera imperfections 4. `Dirt Intensity`. 5. `Knee`. Allows you to make transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold). 6. `Enabled`/`Disabled`. .. figure:: imgs/no_bloom.png :align: center Without bloom .. figure:: imgs/bloom.png :align: center With bloom .. figure:: imgs/bloom_dirt.png :align: center Dirt texture applied .. figure:: imgs/bloom_dirt_mask.png :align: center Example of a bloom dirt mask