Screen Space Reflections ======================== Screen Space Reflection (SSR) is a technique for reusing screen space data to calculate reflections. Since it's a screen space effect, you won't be able to see objects in reflections if they're not on the screen. .. figure:: imgs/no_ssr.png :align: center SSR is disabled .. figure:: imgs/ssr.png :align: center SSR is enabled .. figure:: imgs/ssr_cutoff.png :align: center Reflection is cutoff You can control the quality of SSR by changing ``Samples per Quad`` and ``Max Traversal Iterations``. The more, the better, and also slower. Additionally, you can adjust ``Roughness Threshold`` for SSR. If material's roughness is higher than the threshold, SSR won't be applied.