C# Scene
Scene class allows you open other scenes, quit game, change gravity, get entities, and ray-cast physics.
public struct RaycastHit
{
public Entity HitEntity;
public Vector3 Position;
public float Distance;
public Vector3 Normal;
}
public class Scene
{
public static void OpenScene(AssetScene scene);
public static void QuitGame();
// @ dir. Direction of a ray. Must be normalized.
// It returns true if there was a hit. In that case you can use `outHit` to retrieve hit data.
public static bool Raycast(Vector3 origin, Vector3 dir, float maxDistance, out RaycastHit outHit);
public static void SetGravity(Vector3 gravity);
public static Vector3 GetGravity();
public static Entity[] GetAllEntitiesWithComponent<T>() where T : Component;
}