Physics Material asset

This asset type represents a physics material which you can modify by using Physics Material Editor. The editor also allows you to visualize how settings affect the physics. Physics Material asset can be applied to colliders and ragdoll bones.

../_images/physicsmaterial.png

Physics Material Editor

Note

This asset type can be created at runtime using C#

  • Static Friction. Static friction defines the amount of friction that is applied between surfaces that are not moving lateral to each-other.

  • Dynamic Friction. Dynamic friction defines the amount of friction applied between surfaces that are moving relative to each-other.

  • Bounciness.