Material asset

This asset type represents a material which you can modify by using Material Editor. You can read more about material inputs here. Some material inputs can be specified as textures or raw values. If you want to use a texture as an input, set the corresponding checkbox.

Go here to learn more about material inputs.

../_images/material.png

Material Editor

Note

This asset type can be created at runtime using C#

  • Blend Mode.

  • Albedo.

  • Metalness.

  • Normal.

  • Roughness.

  • AO.

  • Emissive.

  • Opacity.

  • Opacity Mask.

  • Emissive Intensity.

  • Tint Color.

  • Tiling Factor.