Material asset
This asset type represents a material which you can modify by using Material Editor. You can read more about material inputs here. Some material inputs can be specified as textures or raw values. If you want to use a texture as an input, set the corresponding checkbox.
Go here to learn more about material inputs.
Material Editor
Note
This asset type can be created at runtime using C#
Blend Mode.
Albedo.
Metalness.
Normal.
Roughness.
AO.
Emissive.
Opacity.
Opacity Mask.
Emissive Intensity.
Tint Color.
Tiling Factor.